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Wednesday

Year 3

Programming – Events and actions in programs

Drawing lines

Learning objectives

To adapt a program to a new context

I can use a programming extension
I can consider the real world when making design choices
I can choose blocks to set up my program

Key vocabulary

Extension block, pen up, set up

/i/video/Computing/Screen_Recording_2026-05-05_083310.mp4

 

 

Presentation 

Complete the seesaw activity. 

 

Year 5

 

Designing a quiz

Programming – Selection in quizzes

 

Learning objectives

To design a program that uses selection

  • I can outline a given task
  • I can use a design format to outline my project
  • I can identify the outcome of user input in an algorithm

Key vocabulary

Task, design, algorithm, input, program, selection, condition, outcomes

 Presentation

Top 10 EdTech Tips: Seesaw | Georgia Public Broadcasting