Wednesday
Year 3
Programming – Events and actions in programs
Drawing lines
Learning objectives
To adapt a program to a new context
I can use a programming extensionI can consider the real world when making design choices
I can choose blocks to set up my program
Key vocabulary
Extension block, pen up, set up
/i/video/Computing/Screen_Recording_2026-05-05_083310.mp4

Complete the seesaw activity.
Year 5
Designing a quiz
Programming – Selection in quizzes
Learning objectives
To design a program that uses selection
- I can outline a given task
- I can use a design format to outline my project
- I can identify the outcome of user input in an algorithm
Key vocabulary
Task, design, algorithm, input, program, selection, condition, outcomes



